A global variable that can hold one value in a WebGL shader program.
The active information of this uniform.
The rendering context of this variable.
The location of this uniform.
The shader program that this variable belongs to.
The length of the given value. Calculated automatically if not set.
The offset from the start of the given value to pass to WebGL.
The value of this uniform.
The name of this variable.
The size of this variable in memory in bytes.
The setter method for this uniform if the value is an array.
The setter method for this uniform.
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